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Everything about the game in one place - from your first day as manager to winning the league. Use the search or jump to a topic.
My Football Squad is a free online football manager. You run a club in a living world where time never stops: players train, matches are played and the transfer market moves - also while you are away. Your goal is simple: build the best club, climb the divisions and win trophies.
Pick a formation and your best eleven on the team page. Put players on their preferred side.
Choose what the squad trains each day on the training page.
A sponsor pays a signing fee, weekly money and a bonus per win.
Buy better players on the transfer market and sell the ones you do not need.
Every world has 7 regions: Denmark, England, Sweden, Italy, Germany, France, Spain. Each region has 4 divisions with 14 clubs. Clubs without a human manager are run by the computer (AI), so every league is full and alive.
The front page shows your next match with a countdown, what needs your attention (injured starters, bids, low energy and more), squad status, form and upcoming fixtures, your inbox and the latest news.
New managers get a short getting-started checklist. Completing its tasks gives coins.
The game moves forward on its own. Roughly every real hour during the day a new game day starts: players train, recover and age, contracts count down, bids are decided and matches are played. The countdown on the dashboard shows when your next match starts.
The league starts on day 7 and a round is played every 7 game days. Each club meets the others twice (home and away) - 26 matches. After the last round, medals are handed out and clubs move up or down a few days later. Then a short break of 15 days follows before the new season.
On a match day there is no training for the clubs that play. Cup matches and friendlies can be played between league rounds, so some weeks have more than one match.
You do not have to be online. Your line-up and training plan keep working. If you are away for a long time the board notices: first the players lose motivation, then you are sent on vacation and in the end you can be fired. You can also turn on Vacation yourself in the office - the assistant coach then runs the team.
Each region has divisions 1 to 4. Division 1 is the top. You start in a lower division and work your way up.
The top 3 clubs of a division move up, the bottom 3 move down. Clubs that move up get a division bonus. Tables are sorted by points, then goal difference, then goals scored.
The top 3 in division 1 win gold, silver and bronze. Prize money is paid for the top 3 in every division:
| Division | 1st | 2nd | 3rd |
|---|---|---|---|
| Division 1 | 15,00M EUR | 10,00M EUR | 5,00M EUR |
| Division 2 | 10,00M EUR | 5,00M EUR | 3,00M EUR |
| Division 3 | 5,00M EUR | 2,00M EUR | 1,00M EUR |
| Division 4 | 1,00M EUR | 500.000 EUR | 200.000 EUR |
Every region has its own knock-out cup (Danmarkscuppen, English Cup, Svenska Cuppan, Italia Coppa, Deutsche Cup, Copa de espana). Lose once and you are out. Cup matches give ticket and TV money.
The World Winners Cup brings the best clubs from all regions together.
Invite another club to a friendly on a free day. AI clubs accept at once, human managers must accept. Friendlies give spectators and experience but no cards or table points.
Every player has a set of attributes. The most important number is Skill - the overall strength that decides how well he plays.
Overall strength (up to about 120). It combines technique with attack/defence, consistency, speed, stamina, shooting and energy. This is the big number on the player card.
How good the player is with the ball, 1-120. It grows with training and playing time and falls when the player does not play or gets old.
The highest technique the player can reach. A star shows great talent:
gold (96+),
silver (72-95),
bronze (48-71).
0-100. How often the player performs at his best. It drops slowly over time - regular training and matches keep it high.
How long the player keeps going in a match. Stamina can be trained up to his max stamina.
Today's freshness in %. Tired players play worse. Matches and hard training cost energy, rest days bring it back.
How fast the player runs and how much of the pitch he covers. Only improves slowly.
Shown on the card as ATT, DEF and SHT. Forwards need attack and shooting, defenders need defence.
Leaders lift the players around them - a good captain matters.
Happy players play better. Morale rises with wins, playing time and team building, and falls with defeats and bench time.
How well the player knows his team mates. It grows the longer he stays at the club (team days).
Outfield players prefer Left, Centre or Right (shown as L C R badges). A player on the wrong side plays clearly worse.
The card shows skill, position, preferred side, flag, talent, status (injured, suspended, for sale, in your XI) and six key stats. The edge shows the tier: gold for technique 100+, silver 90+, bronze below. Click the ↻ button to flip the card and see all stats.
Young players improve fastest. From around 30 they slowly lose technique and speed, and between 34 and 41 they retire. Great talents tend to play longer.
Players have a contract measured in seasons and a weekly salary. Renegotiate before it runs out, or the player may leave on a free transfer. Unhappy players can ask to leave.
Players can get injured in matches and training. An injured player can not play until he has healed. A medical center makes injuries heal faster.
Two yellow cards in one match mean a red card and a suspension of 8 game days. Suspended players can not be picked. Friendlies give no cards.
At least 9 of your players should come from your own region. With fewer home grown players the club gets a fine that grows the more players you are missing.
On the team page choose a formation and click a spot on the pitch to pick a player. The picker shows who fits best, and how much a player loses on the wrong side ("-x% here"). An amber ring on the pitch warns about a wrong position or side.
Pick substitutes for the bench. They come on when starters get tired (you choose the energy level for substitutions) or injured.
The captain (crown on the pitch) should be a player with high leadership.
Choose the player priority (which players the auto line-up prefers), the attitude (defensive to offensive) and the playing style. The club's tactics % shows how well the team knows its system - train tactics to keep it high.
You can let the game pick the best line-up for the formation. Check it before important matches.
For 1 coin you can boost the whole team by +5% for the next match (button on the dashboard).
The match engine plays the match minute by minute using the skill of the players on the pitch, their energy, positions and sides, tactics and morale. A forecast on the dashboard shows the chances based on the two starting XIs.
Every match can be watched as a replay with the ball moving over the pitch, and the full event list: goals, cards, injuries, saves and substitutions. Results are on the results page.
Open Match info on the dashboard for the pre-match view: the two teams, their form and the forecast. Check energy, injuries and suspensions in the squad before kick-off.
On match day the latest result can be hidden until you choose Show score, so you can watch the replay first.
You plan training for every day of the week. Each training day the whole squad trains the chosen type - except on match days.
| Type | Effect |
|---|---|
| Overall | + technique for everybody, + consistency |
| Keeper / Defense / Midfield / Forward | + technique for that position (more), + a little for the others |
| Tactic | + team tactics, + some technique |
| Stamina | + stamina, costs energy |
| Rest | + energy, + morale |
| Team building | + morale (up to +5), can drop by 1 |
| Speed | + speed very slowly for players under 30 (most for 24 and younger), costs energy. Players of 30 or older do not get faster. |
Rest before match days, train tactics when tactics are low, stamina when players tire in matches, and the weakest position the rest of the week. The coach advice on the training page suggests a week based on your squad.
From level 2 you can hire a personal trainer for a player. He then improves faster. Trainers cost a weekly salary.
The training page shows how technique, tactics and energy moved the last 7 days, and technique by position.
Clubs that play a league, cup or friendly match that day do not train.
Players on the transfer market are bought with bids. Open a player and place a bid. After some game days the club decides - the best bid wins. You can raise your bid if you are outbid. A player who has been on the list for 21 days without bids can be bought at the list price straight away (Buy now).
Top players do not join clubs in low divisions. The highest skill you can bid on depends on your division: Div. 1: 120Div. 2: 113Div. 3: 106Div. 4: 99 The Eligible only filter shows just the players you are allowed and can afford to buy.
Filter by position, side, talent, age, home grown and more. An Upgrade badge shows how much better a player is than your weakest starter in that position.
Put a player on the list at your own price, or quick sell him. Bids come in and you choose to accept. You can also make a counter bid.
Rent players from other clubs for at least 10 weeks (up to 3 at a time), or rent out your own players for a weekly fee.
Hire a sports manager in the office. Every game day he looks for a better player where your squad needs one. He only signs real upgrades (at least 90% of your starting XI average and clearly better than the player he replaces), buys players that can be bought straight away first and otherwise bids. He keeps 2 weeks of salaries in reserve and spends at most half of the money above that. If you allow it he also puts players you can spare up for sale (also starters who are old, want to leave or when you need money), accept very good offers - at least 30% over the value - for players outside the starting XI that the squad can do without, and release players who are far below the level of the rest of the squad (the same rules as when you fire a player: a little less trust, and the weaker players lose some morale). When other clubs make offers for your players, he mails you his advice. On your transfer list you can also press SM bid to let him bid on a player for you. He costs 1% of the division loan level a week plus 1% of each purchase.
The scout suggests players that would improve your team. Players without a club can be signed with a contract directly. Players who want to leave may be sold cheaply.
Invest a weekly budget in your academy. Now and then it produces new young talents that cost only a small signing fee. The bigger the budget, the better the skill range and potential.
Young players (19 and under) can be sent to the academy to develop, and promoted to the first team later. A player who has just been renegotiated can not be sent to the academy.
If the squad drops below 15 players, youth players are promoted automatically.
The office shows your funds, the last 7 and 100 days, a cash flow chart for 8 weeks, where the money comes from and goes to, your weekly costs and all transactions.
The recommended price depends on the division Div. 1: 24 EURDiv. 2: 20 EURDiv. 3: 16 EURDiv. 4: 12 EUR Above it you earn more per fan but fewer come; below it a few more come.
You can borrow money. How much depends on your division and your manager trust. Interest is 5% a year and a small part is paid back every week. You can pay back early.
If the club's money goes below zero the bank warns you. Sell players, take a loan or cut costs quickly - clubs that stay in debt get into serious trouble.
A weekly medical budget makes injuries heal faster. The office shows how much faster.
From level 5 you can invest club money in stocks on the stock market. Prices go up and down - you can win or lose.
| Division | Max stadium size |
|---|---|
| Division 1 | 80.000 seats |
| Division 2 | 40.000 seats |
| Division 3 | 24.000 seats |
| Division 4 | 16.000 seats |
On the stadium page choose the new size. The price is paid at once and the build takes 10 days plus a day for every 200 seats of the new size. While building, a part of the stands is closed. When your matches are often sold out, it is time to expand.
Set a season budget for the fan shop. It sells jerseys of your players now and then - good, popular players who play a lot sell best.
A main sponsor pays a signing fee when you sign (and again at every renewal), a weekly amount and a bonus for every win.
Sponsors look at your division and popularity. Better sponsors want a higher division and more popularity. Some offers are only for your club.
Apply for renewal to get the signing fee again when the contract period ends. A sponsor leaves if your popularity drops below its minimum or you fall below its division.
Leaving a sponsor early costs a fee that gets smaller as the contract runs. When the period is over it is free.
You get 1 coin for logging in each day, coins for levelling up and for tasks in the getting-started checklist.
You earn experience for managing: training plans, transfers, sponsors, loans, stadium work and more. New levels unlock features - personal trainers (level 2), the academy (level 3) and the stock market (level 5).
How much the board trusts you. It grows with wins and good decisions and sets how much money you can borrow.
How popular the club is. It follows your results and decides which sponsors want you.
A score for your career, used in the high score list.
In the office you can change the club name, logo, colour and jersey. Please do not use real club names.
The analysis compares your starting XI with the division and shows what to improve.
Your staff, the players' agents, sponsors and other managers send mail about bids, injuries, contracts and more. You can send private messages to other managers from their club page.
The news covers transfers, matches, injuries, clubs and the market in your world, with top stories and your own club highlighted.
Sign up and pick the same region as your friends to play in the same league. Invite them to friendlies to test your teams.
Check energy (tired players play worse), players on the wrong side, suspensions and injuries, and your tactics %. Consistency also decides how often players reach their best.
Give young, talented players playing time, plan training for their position, and use personal trainers for your best prospects.
He may be too good for your division (max skill 99-120 depending on the division), too expensive, or your squad may be full (26 players).
Sell players you do not use, lower costs (trainers, medical, academy), sign a better sponsor, raise the ticket price a little or take a loan.
Finish in the top 3 of your division at the end of the season.
The game goes on. Your line-up and training plan keep working. Turn on vacation mode if you are gone for a long time.
Yes, My Football Squad is free to play for as long as you like.